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Old 02-24-2020, 01:48 PM   #21
Ron Evans
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Originally Posted by antonsvideo View Post
and you got to ask yourself the question, will there be a PC powerful enough to play 8k?
I believe a Threadripper with several GPU'S can already do this with Resolve Studio
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Threadripper 1920 stock clock 3.7, Gigabyte Designare X399 MB, 32G G.Skill 3200CL14, 500G M.2 SATA OS, 500G EVO 850 temp. 1T EVO 850 render, 6T Source, 2 x 1T NVME, MSI 1080Ti 11G , EVGA 850 G2, LG BLuray Burner, BM IP4K, WIN10 Pro

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Old 02-24-2020, 02:22 PM   #22
Barry C
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I believe a Threadripper with several GPU'S can already do this with Resolve Studio
Yep, with Resolve Studio on my new Threadripper 3960x system, I have no problem playing several layers of 8K in realtime.
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Old 02-24-2020, 02:38 PM   #23
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on my new Threadripper 3960x system, I have no problem playing several layers of 8K in realtime.
This is great to know. In the meantime, until I do a complete hardware upgrade, I would like to be able to import 8K, make proxies for editing, and then export GV Superfine or Lossless 8K AVI files for archiving. Fingers crossed for EDIUS v10.

Barry, could you possibly post the full spec of your Threadripper system?
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Old 02-24-2020, 03:20 PM   #24
Barry C
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This is great to know. In the meantime, until I do a complete hardware upgrade, I would like to be able to import 8K, make proxies for editing, and then export GV Superfine or Lossless 8K AVI files for archiving. Fingers crossed for EDIUS v10.

Barry, could you possibly post the full spec of your Threadripper system?
Hi Rick,
Specs are:
Threadripper 3960x
Nvidia 2080ti
128GB ram
1TB Samsung 970 Plus NVMe as primary
2TB Samsung 970 Plus NVMe as project drive
4TB Samsung 860 SSD
2 X 12TB WD Ultrastar Drives for storage
The system was built by Puget Systems

For archiving this year, I'm planning to use DNxHR 12bit 4:4:4. That should be good for futureproofing. For this year's timelapse project starting this spring, I plan on using a different workflow. The plan is to take the 14 bit raw stills from the Sony A7R2 and grade them using a combination of Capture One Pro and Photoshop, where they will be output as 16bit Photoshop files. Then they can be brought into Resolve, or HOPEFULLY Edius 10, converted to 8K DNxHR 12bit 4:4:4 for the timeline. Timeline project color space and final render will still be 8bit rec709 8K for Youtube, as I don't yet have monitors for 2020 or HDR grading and most people watching them don't either.
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Old 02-24-2020, 03:41 PM   #25
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Barry, that's great. All very interesting. A combination of plenty of RAM, powerful CPU and graphics, and all SSD storage. Many thanks.

So QuickSync is not necessarily the only solution.
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Old 02-24-2020, 04:42 PM   #26
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Barry, that's great. All very interesting. A combination of plenty of RAM, powerful CPU and graphics, and all SSD storage. Many thanks.

So QuickSync is not necessarily the only solution.
No, QuickSync, IMO, is a bandaid solution at best. For Edius to really come into its own, it really needs to effectively optimize available GPU resources the way Resolve is doing. I hope the next version does this, as I REALLY LIKE working with Edius!
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Old 02-24-2020, 04:54 PM   #27
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For Edius to really come into its own, it really needs to effectively optimize available GPU resources the way Resolve is doing
Let's hope GV are taking notice.
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EDIUS WG 9.51.5532 Tower > Win10 Pro 64-bit on 512GB Samsung 850 Pro SSD, Nanoxia Deep Silence Case, Asus X99-S Mobo, Intel i7-5820K Haswell-E @ 3.30GHz O/C to 4GHz, 32GB Crucial DDR4 @ 2133MHz, NVIDIA GeForce 980 Ti 6GB + dual 1920x1080 monitors, BM Intensity Pro 4K + 3840x2160 monitor, LG Blu-Ray writer, Storage: 16TB WD RED RAID0. EDIUS WG 9.51.5532 Field Laptop > Acer P645-M, 14" 1920x1080, 256GB SSD, Win10 Pro 64-bit, Intel dual-core i7-4500U Haswell @ 1.8GHz, 8GB DDR3.
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Old 03-03-2020, 12:33 AM   #28
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Let's hope GV are taking notice.
Hi Rick.

I’d imagine that GV have been taking note of user requests for GPU assisted processing for some time. While Edius has always been great at CPU processing, it’s advantages with speed due to CPU scalability etc. over other NLEs has become more levelled out in recent years and Edius will need GPU assistance if it’s to stay productively competitive with the competition. Simply relying on brute force processing with more capable CPUs probably won’t cut it like it has in the past, maybe mostly due to the fact that dedicated video processing with GPUs has become a lot more efficient than CPUs and that scaling via CPUs can become financially prohibitive as it quite often requires a fundamental change in a computer’s architecture. Simply scaling processing via a single swap out of a GPU, will make it more cost effective as the host computer doesn’t necessarily have to be changed.

If E10 does give us a shift in gears due to GPU processing, I’d imagine we’ll also see Edius giving us other new features within its workflow. I only suggest this as to date Edius’ lack of GPU assisted rendering, decoding, processing etc. has probably been due it’s core engine being unchanged for such a long time and that core engine not being one that takes full advantage of GPU processing.

If E10 is for the best part still based on what we’ve become used to with Edius’ reliance on CPU processing, I’d imagine that it’d be quite difficult for E10 to be adapted to fully utilise GPU processing.

One way or the other it’s going to be very interesting to see what GV offer us with E10.

Cheers,
Dave.
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Last edited by Liverpool TV; 03-03-2020 at 12:42 AM.
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