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Old 06-10-2019, 11:03 AM   #21
tingsern
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I am wondering how you experts tell the precise colour from EDIUS interface? I certainly cannot. That's why I prefer to generate a precise LUT from outside EDIUS first - then load that into PCC.
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Old 06-10-2019, 01:56 PM   #22
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Quote:
Originally Posted by tingsern View Post
I am wondering how you experts tell the precise colour from EDIUS interface? I certainly cannot. That's why I prefer to generate a precise LUT from outside EDIUS first - then load that into PCC.
Hi:
1) I am not an expert in the sense that you might mean it.
2) I have used the words "precisely" and "numeric" only to describe how to test the problem by oneself.
// But I will try to improve my English further (its not my native language).
Regards kurt
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Old 06-17-2019, 08:45 AM   #23
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Guys, this is completly normal nad logic. If you move eg. RED you always adding or removing the Luma (Y). In RGB you alwyas have connected Chroma (RGB) values with Luma (Y). That's why you alwyes adding Saturation when you modifing the Luma. If you want to separate this thing use 3-wheel or YUV Curve (YCbCr tools).

Of course you can do this in Davinci (separate Y and RGB), but this tool is mostly use RGB not YUV ( YCbCr native video color model).
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Old 06-18-2019, 05:47 PM   #24
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Hi All who are interested:

We got a feedback from Japan (in summary):

The reported error with the sliders in the primary color correction is being worked on.
Probably with 9.5 comes the change.


Regards kurt
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Last edited by kpot; 06-18-2019 at 11:22 PM.
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Old 06-19-2019, 08:30 AM   #25
nictau
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Quote:
Originally Posted by kpot View Post
Hi All who are interested:

We got a feedback from Japan (in summary):

The reported error with the sliders in the primary color correction is being worked on.
Probably with 9.5 comes the change.


Regards kurt
Thanks Kurt.
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Old 06-19-2019, 11:51 AM   #26
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Quote:
Originally Posted by nictau View Post
Thanks Kurt.

I had asked Mr. Lehmann-Horn (from MMM in Munich) to try to clarify your question - bug or no bug.
So the thanks are due to him and his team.
// I pressed only the button to start the rocket ;-)
Regards kurt
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Old 07-05-2019, 03:11 PM   #27
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Hi nictau:


I have tested Version-4.0(5106):
The above problem seems solved!


// I think your (our ;-) ) problem has disappeared with the new build.?
Regards kurt
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Old 07-07-2019, 01:31 AM   #28
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Quote:
Originally Posted by kpot View Post
Hi nictau:


I have tested Version-4.0(5106):
The above problem seems solved!


// I think your (our ;-) ) problem has disappeared with the new build.?
Regards kurt
Yes, it has in deed. For me the most important fix in the new update.
Greetings.
Nicola
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