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Old 06-04-2019, 03:30 PM   #11
kpot
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Quote:
Originally Posted by tingsern View Post
I don't drag the sliders - it is too inaccurate. I create a LUT outside of EDIUS and load that using PCC ... works much better.

Which software are you using for creating LUTs outsside of Edius?
Thanks - kurt
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Old 06-04-2019, 03:38 PM   #12
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Quote:
Originally Posted by kpot View Post
Which software are you using for creating LUTs outsside of Edius?
Thanks - kurt
3DLUT
https://3dlutcreator.com/
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Old 06-04-2019, 04:02 PM   #13
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Hi:

Version-9: When using the Curve-Sliders (see screenshot) then it works (as I would wish that it works).
regards kurt
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Old 06-04-2019, 04:20 PM   #14
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Quote:
Originally Posted by kpot View Post
Hi:

Version-9: When using the Curve-Sliders (see screenshot) then it works (as I would wish that it works).
regards kurt
It is not about the Curve but RGB sliders.
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Old 06-04-2019, 08:12 PM   #15
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Quote:
Originally Posted by nictau View Post
It is not about the Curve but RGB sliders.
1) Yes, I know.
I was just surprised that there are different behaviors here:
Since it works with the curve sliders as in version 8, it should also work with the RGB sliders above in the same matter.
Both sliders (RGB sliders and curve sliders) should have the same behaviour.

2) Another thought:
The RGB sliders at the top are linked to the right color circle (and vice versa).
The Curve sliders are linked to the YRGB curve (and vice versa).

Could it be that GV wanted the different slider behavior that way ?

kurt
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Last edited by kpot; 06-04-2019 at 08:36 PM.
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Old 06-04-2019, 10:36 PM   #16
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Interesting. I need to check (after my vacation) I don't use PCC much I prefer YCbCr tools.
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Old 06-09-2019, 06:34 AM   #17
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'morning Grass Valley!

Already some insight in the PCC anomaly? If it is a bug, will it be dealt with in 9.5?
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Old 06-10-2019, 08:20 AM   #18
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Quote:
Originally Posted by antonsvideo View Post
....if I reduce blue, it will alter the remaining values

or maybe it is the other way and 9 has a bug
Anton, this would be not really an issue. But the problem is, when you change the value and slide it back to the original position, you will notice that every slider is on a different position than it had before.
I therefore conclude that the algorithm that handles the relation of each slider to each other has a bug.
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Old 06-10-2019, 09:58 AM   #19
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Quote:
Originally Posted by nictau View Post
Anton, this would be not really an issue. But the problem is, when you change the value and slide it back to the original position, you will notice that every slider is on a different position than it had before.
I therefore conclude that the algorithm that handles the relation of each slider to each other has a bug.
I tend to agree with you that it is either an undocumented feature or a bug
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Old 06-10-2019, 10:55 AM   #20
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Quote:
Originally Posted by antonsvideo View Post
I tend to agree with you that it is either an undocumented feature or a bug
Hi Anton:
1) I now understand what nictau meant and can confirm this strange behaviour:


2) If you set one slider, e.g. red, to a certain new value (precisely via numeric input) and then return to the previous value of red, the previous values for green and blue are no longer correct.


3) I therefore agree with your opinion.
BTW: I especially like the phrase "undocumented feature".

// Sounds much more friendly than "bug" :-)


Gruss kurt
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