The updated driver from NVidia isn't very good 340.84 so I went back to 340.52. Even at that driver I am not sure whether that relates to the problem below.
340.84 cannot determine the difference between GPU1 and GPU2 settings and keeps flipping to GPU2 after apply is clicked to let GPU1 handle open GL.
I have therefore made a clean install of 340.52 going back one step.
With open hardware monitor system tray Icons loaded it is possible to monitor hardware status whilst editing.
Edius 7.32.1724 and NB 140827 causes memory leakage into GPU2 RAM and each time a NB effect is opened and closed more memory is used in GPU2 and not flushed which when it reaches 97% causes Edius instability problems.
However GPU1 is set as the open GL and Cuda rendering engine, using the Nvidia control panel, so there is no logical reason for GPU2 RAM to become filled. I have seen this before with previous revisions of NB, which used to be solved by taking the cuda and open GL off atomatic selection in the Nvidia control panel and up until recently the problem had gone away.
The current only solution is to turn off the NB GPU acceleration for all products and then it works ok (but just doesn't render as fast).
Combinations........
Mike
340.84 cannot determine the difference between GPU1 and GPU2 settings and keeps flipping to GPU2 after apply is clicked to let GPU1 handle open GL.
I have therefore made a clean install of 340.52 going back one step.
With open hardware monitor system tray Icons loaded it is possible to monitor hardware status whilst editing.
Edius 7.32.1724 and NB 140827 causes memory leakage into GPU2 RAM and each time a NB effect is opened and closed more memory is used in GPU2 and not flushed which when it reaches 97% causes Edius instability problems.
However GPU1 is set as the open GL and Cuda rendering engine, using the Nvidia control panel, so there is no logical reason for GPU2 RAM to become filled. I have seen this before with previous revisions of NB, which used to be solved by taking the cuda and open GL off atomatic selection in the Nvidia control panel and up until recently the problem had gone away.
The current only solution is to turn off the NB GPU acceleration for all products and then it works ok (but just doesn't render as fast).
Combinations........
Mike
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