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What's it rendering exactly?

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  • GrassValley_BH
    replied
    OP's question was related to rendering to disk.

    Technically, EDIUS is always rendering, whether it's on-the-fly to RAM (for playback), or to disk (for output, or for forced timeline renders like the OP).

    Seems I'm a little late here. *shrug*

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  • redgum
    replied
    Thank you Mike, that's a good explanation. :-)

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  • GrassValley_MD
    replied
    I will agree with you on the 3rd party stuff but it handles more file types than most.

    To put a more defined explanation on what we do.

    We render everything. Whenever a clip ha anything done to it like adding a filter, transition, or keyer or it is the wrong output format it HAS to be rendered.

    Now, we do it so well that most of the time you will never see it happen. We do it on the fly and that is why you see so much realtime output. There is rendering going on but it is being done on the fly.

    It is only when the load gets to much for the CPU to handle that you get the stuttering or the dropped frame dialog window (depending on your settings).

    That is when you need to actually go to the menus and ask to render.


    Mike

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  • redgum
    replied
    I don't want to labour the point but ALL NLE's render. Rendering is the act of merging two files of the same vintage (say AVI). Encoding is the act of changing a file from one format (say AVI) to another (say Mpeg).
    Stormdave, of course you can remove the render files. All that means is that when creating a new file the merged points or effects need to be rendered again. That why you say the processing (render) will take a bit longer.
    Mike, the output of full res or full frame as you describe has nothing to do with the render process but is simply good management of the processing power. That's why lesser machines have difficulty.
    Just remember that whilst Edius handles full frame, full res well and is reasonable quick with rendering this is because compared to other NLE's it handles so few plug-ins or foreign files and to some that may be a positive.

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  • STORMDAVE
    replied
    Mike is right. There is no need to render at all, you can even "delete rendered files" before printing to file. When there is a heavy area on the timeline, encoding to MPEG2 (or whatever your output is) will take a bit longer because it is doing alot of processes during that time.

    Now printing to DV tape (for example) if you have areas where there are dropped frames, you should set an in and out in that area, then render so you can smoothly print back to tape.

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  • GrassValley_MD
    replied
    Originally posted by redgum View Post
    Hello Mike, the term "rendering" has always been used for the merging of two images, for whatever purpose, to create a single image. Wikipedia describes the process as "'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output."
    Edius has realtime preview but whatever else happens, seen or unseen, the final product, file or tape, must be rendered.

    Were you pointing this at me? :)


    The realtime output is full res and full frame. So, you would not have to render while going to tape if the project plays on the timeline with no dropped frames.

    The only time that you should have to "render" anything on the timeline is when there is an overloaded area on the timeline that will stagger playback. Then that area would need to be rendered before going to tape.

    As far as going to a file?

    Encoding is about the same as rendering but a little different. It is combining all of the effects and layers just like a render would but it is also conforming it to specified file type for use somewhere else.

    If you rendered the entire timeline into a single file you have actually just encoded your project into that file type.

    When you render the entire project you are usually having EDIUS look to all of the yellow and red areas and it is creating temp files of each area in a rendered folder under the project folder.

    This would not be encoding as it is not a single file that can be played back of the entire timeline.

    So, now that I have confused everyone back to your normal programming :)
    Mike

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  • Aristotelis
    replied
    when printing to file...mpeg for example the rendering is done while encoding...
    in general it is not necessary to render anything before printing to file...

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  • redgum
    replied
    Hello Mike, the term "rendering" has always been used for the merging of two images, for whatever purpose, to create a single image. Wikipedia describes the process as "'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output."
    Edius has realtime preview but whatever else happens, seen or unseen, the final product, file or tape, must be rendered.

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  • GrassValley_MD
    replied
    You should not have to render the timeline before printing to file, of course you would need to if printing to tape.

    I have never had procoder not take a timeline but to be honest I am not editing as much anymore.

    Tell me what happens when Procoder rejects the timeline.


    Mike

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  • redgum
    replied
    At some point the timeline has to be rendered irrespective of where it goes (file or tape).

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  • AJL14
    replied
    Barry.....

    Ditto here, Barry. Especially in HD. Tried to Procoder 3 to Blu-Ray, and forgot to render. Procoder would not accept the timeline. Rendered - then everything was AOK. Maybe somewhere it says we don't have to, but........
    Cheers,
    Alan

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  • deebee69
    replied
    Hello Barry
    Also I had an issue the other day printing to file in edius broadcast ver 4.61 so I went back in and rendered all the loaded timeline and all of a sudden it printed to file ok
    So if you want to be 100% sure your timeline is ok irrespective of realtime playing then render your timeline.But as said before you dont need to.
    Good luck

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  • Aristotelis
    replied
    It is necessary only if you want to preview an area that your system cannot play in RT...

    Also it is a good idea to render the loaded areas before printing to tape...

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  • barry@bwvideofilms
    replied
    Thanks, but when is it necessary then?

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  • Aristotelis
    replied
    It is not necessary to render before printing to file!

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