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Edius X Proxy mode only saves CPU resources in half resolution

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  • Edius X Proxy mode only saves CPU resources in half resolution

    Hello

    UHD 50p project.

    After some testing it seems that proxy mode (set to large) drops the CPU load by half but only in half resolution.

    In full resolution there is no saving on CPU load with or without the proxy on XAVCI clips.

    What I was hoping to do by setting the create proxy to manual, was only make proxies for difficult clips and playback the rest of the clips on the timeline in full resolution.

    That is not possible with the way this appears to work.

    I would like Edius to do what I hoped it would do play proxies at full res so that the non proxy clips are full res, can it be made to do that?

    Mike
    Last edited by createmedia; 02-22-2022, 11:04 PM. Reason: Added Edius X
    Sys4: Z10PE-D16WS MB 2xE5-2696 Xeon 72 active logical cores. EWG9. 64G RAM. Aorus GTX1080Ti. 55" Q7 1500 NIT HDR 4K TV/Storm 3G Elite/Decklink 4K 12G/8CH audio monitoring, Yamaha RXA-870 A/V. Sys1-3 EWG8 + RX-E1+HDBX1000 MIP in HP xw8600 2 x X5492 CPU 8 cores, 8Gig RAM, Quadro FX3800. All sys Fibre to central media pool - 5TB Axus Yotta RAID + QLogic Fibre Switch. Central VCR rack plus YUV & audio to viewing room with Yamaha AX1 7.1 100 watt per channel amp with 1000W sub 63" HD 3D Samsung TV

  • #2
    Reducing the resolution is effective for braw \ crawl \ prores \ arri format; However, most commonly used format of hevc (h265) \ H264 (xavc) has no effect.
    only solution is to purchase Intel DG2 independent graphics card to speed up the decoding of such video formats,Or look at the mood of EDIUS developers and when to support AMD and NVIDIA decoders.

    Another serious problem : In high resolution projects( >=4K ), rasterization of the playback window results in a large CPU footprint,Even just playing audio will consume a lot of CPU overhead. EDIUS currently uses d3dx9e for rasterization, and Da Vinci uses opengl for rasterization. OpenGL will not cause excessive CPU overhead due to high resolution.


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    Last edited by [email protected]; 02-23-2022, 07:37 AM.
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