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Is 3D definitely dead ?

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  • #16
    Hi Bern,
    In regard to increased depth with content in front of the screen- negative parallax- I generally have no problem with it depending on why it is being used. In fact, when used in the PROPER CONTEXT it can tremendously add to the realism and immersive experience.

    Several years back, I recall some intense exchanges on another 3D content creator forum with those whom I characterized as "3D purists." They were very much hung up on the traditional dogma that 3D content MUST ALWAYS stay behind and never in front of the screen window, and that "windows violations" were sacrilege. I, of course, disagreed. Most of my experience shooting 3D has been underwater. It took a couple of years to really perfect a good 3D workflow which was intended to maximize the immersive experience of actually being underwater in a three dimensional environment. This at times meant swimming in schools of fish where some of them were a foot or so from the lens. Or, being very close to sharks doing close swimmbys. When watching later in 3D, the subjects were often well in front of the screen plane at times where you felt like you could actually reach out and touch them. This, of course, created a much more realistic presentation of what it was like actually being down there. If I had followed the purists dogma, the viewing experience would have been more like a trip to the aquarium- looking at them through a window, rather than being with them.

    Again, just my own opinion, but I STRONGLY believe after reading comments and talking to a lot of people, that one of the main reasons 3D flopped- besides the obviously flawed rollout issues in both hardware and content- was not because there was too much "popout," to use the layman's term, but because there was too little. Rightly or wrongly, the general public wanted their 3D movie experience to be more 3Dish, and not less.
    Yosemite Channel - Barry Chall Films:
    https://m.youtube.com/user/Tarnway0412

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    • #17
      Originally posted by BernH View Post

      I will also add, that my take on 3D, just like most things, is best summed up by a favorite saying of mine.... Just because you can, doesn't mean you should.
      Cue Leonard Cohen singing Hallelujah.
      From a UK TV perspective, as opposed to Cinema, I witnessed lots of lemmings that were going to produce 3D content for Weddings and corporate from, lets face quite basic kit. Now whilst a 3D Go Pro rig might be fun to play with and a £1000 3D camera might give a level of results it was always going to have limitations or be pretty inferior.
      More importantly, there are the limitations and inconvenience of wearing 3D specs, not to mention well documented papers that showed one in four people suffered headaches. I corporate work, are you going to hand out 500 pairs of specs to watch the conference Kick Off video- I think not. You arrive at the HQ of a multi-national company and there are screens in the impressive reception area...collect your specs from the reception desk- I think not!
      Sky were doing a lot of 3D Music Festival coverage but if I recall 30% could be 2D. WTF? Within 2 years or so they pulled the plug, the BBC trials including Wimbledon Tennis had also come to nothing and soon a 3D TV in a retailer Joined the ranks of Dodos and Dinosaurs. Al the "must have" customers basically had nothing to watch.
      3D may not be dead in the Cinema but on a domestic TV of course it is until new technology produces SpecFree -Headache Free viewing.

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      • #18
        Definitely agree, for it to ever be successful again for TV viewing, glasses free viewing will be essential. Not holding my breath tor that to happen. However, it is definitely alive and quite possibly soon to substantially grow in the VR headset world. Personally, I think for those things to ever look really good, 8K will probably be required.
        Yosemite Channel - Barry Chall Films:
        https://m.youtube.com/user/Tarnway0412

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        • #19
          Originally posted by Barry C View Post
          Hi Bern,
          In regard to increased depth with content in front of the screen- negative parallax- I generally have no problem with it depending on why it is being used. In fact, when used in the PROPER CONTEXT it can tremendously add to the realism and immersive experience.
          I don't have a problem with elements being pulled in front of the screen. I have issues when it is excessive to the point where it doesn't feel real, causing size and perspective to get thrown off, or when it is used as the afore mentioned "poke you in the eye" gimmick (by that I litterally something coming out of the screen trying to poke you in the eye).
          Edius WG 9.55.7761, various 3rd party plugins, VisTitle 2.9.5.6, Win 7 Ultimate SP1, i7-4790K @ 4GHz with HD4600 GPU embedded, MSI Z97 Gaming 7 Motherboard, 32GB Kingston HyperX RAM, nVidia GTX680 4GB GPU, Matrox MX02 Mini MAX, Corsair 750W PSU, Corsair H110i GT Water Cooler, Corsair C70 case, 8TB Internal RAID 0/stripe (2x4TB Seagate SATAIII HDD's, Win7 Software stripe), 1TB Crucial MX500 SSD, Pioneer BDR-207D, Dual 1920x1080 monitors (one on GTX680 and one on Intel HD4600).

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          • #20
            Originally posted by BernH View Post

            I don't have a problem with elements being pulled in front of the screen. I have issues when it is excessive to the point where it doesn't feel real, causing size and perspective to get thrown off, or when it is used as the afore mentioned "poke you in the eye" gimmick (by that I litterally something coming out of the screen trying to poke you in the eye).
            Agreed. When used well it adds, when used poorly, it's more something which might still appeal to kids, teenagers, etc.
            Yosemite Channel - Barry Chall Films:
            https://m.youtube.com/user/Tarnway0412

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            • #21
              Canon developed a 3D lens for their L2 Hi8 camcorder in the 1990s, it never really hit the market place, at least not in the USA.. Saw it demoed at a trade show in NYC with VR headset. Interesting, but quality was not great. I do believe it works better for near subjects. I'm a bit surprised it hasn't caught on in the adult entertainment business.

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              • #22
                Believe it or not, Porn utilization drives the industry. That's how VHS beat Beta and BluRay beat HD-DVD.
                If it catches on in Porn it somehow influences the industry. 3D just didn't catch on.
                https://www.networkworld.com/article...-3d-video.html
                Jerry
                Six Gill DV
                www.sgdvtutorials.com
                If you own the Tutorials and you need help, PM me.

                Vistitle YouTube Channel
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                • #23
                  Ive still got my TD10 maybe in 5 years time i can fire it up again. Fortunatly its a dam good 2d hd camera as well ?
                  System Asus WS Z390 Pro MB, CPU i9 9900K, 32gb 3000mhz Ram, EVGA GTX1070TI, BM IP4K Win 10, BD Burner 1 Evo 840 and 4 Hotswap caddies
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                  • #24
                    For applied applications in research environments where I work there's no doubt stereo TV reveals more information in video than 2D. The ability to discern relative depth and better understand positional relationships can be important when recording technical subjects. Evolution equipped us with stereo vision cause it made us better hunters. There are things going on in our brains in terms of image perception with stereo that depth cues from 2D cant match! For me it's a big shame this area is not a big enough market.

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                    • #25
                      Brings to mind the 3D scans the dentist makes when documenting for a crown, or the foot scan the podiatrist takes to make a shoe insert. But I believe these are scans that result in 3D solid models rather than a pair of 2D moving images relying on parallax. The article from 12 years ago is interesting - the mix of unbridled optimism and skepticism.

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