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Render and add to timeline is back in Edius X but...

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  • Render and add to timeline is back in Edius X but...

    Testing Edius X against 9 I find that render and add to timeline takes 4 times longer in X than in 9 despite walking away from the PC. If it is a background task and no other Edius foreground tasks exist why is it so much slower?
    Sys4: Edius9/XWG ASUS Z10PE-D16WS MB 2xE5-2696 Xeon 72 cores. 16TB RAID0 64G RAM RTX3090Ti. Samsung 55" QLED 1500 NIT HDR 4K TV. Storm3G Elite/Decklink 4K 12G HDR. Yamaha RX-A870 A/V 7.1 audio. Sys1-3 Edius 8.5 WG + RX-E1+HDBX1000 MIP HP xw8600 2 x X5492 CPU 8 cores, 8G RAM, GTX1080TI. All sys Fibred to central media pool - 5TB RAID + QLogic Fibre Switch. Central SD Pro VCR rack. All sys YUV & audio to theatre with Sony STR DN1040 7.1 audio amp with 1000W sub 63" HD 3D Samsung TV

  • #2
    Try setting that specific background task to high priority instead of normal.
    Steve

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    • createmedia
      createmedia commented
      Editing a comment
      Not very satisfactory as it needs to be set to each item that is rendering there is no global setting

  • #3
    The priority only makes a 7% improvement and of course the render has already started when the priority is to be changed.

    The offline media is added to the timeline whilst the render is completing, resulting in the checkerboard being displayed. This is not how Edius 9 worked and in X the media should only be added when rendering is complete.

    Sys4: Edius9/XWG ASUS Z10PE-D16WS MB 2xE5-2696 Xeon 72 cores. 16TB RAID0 64G RAM RTX3090Ti. Samsung 55" QLED 1500 NIT HDR 4K TV. Storm3G Elite/Decklink 4K 12G HDR. Yamaha RX-A870 A/V 7.1 audio. Sys1-3 Edius 8.5 WG + RX-E1+HDBX1000 MIP HP xw8600 2 x X5492 CPU 8 cores, 8G RAM, GTX1080TI. All sys Fibred to central media pool - 5TB RAID + QLogic Fibre Switch. Central SD Pro VCR rack. All sys YUV & audio to theatre with Sony STR DN1040 7.1 audio amp with 1000W sub 63" HD 3D Samsung TV

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    • #4
      I wonder what the developers are on? Shocking mis -implementation of previous fully working well tested and important functions..who on earth comes up with these "improvements" ??

      Still not using X

      Paul :-)
      Edius Edits at: http://www.vimeo.com/user781619/videos

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      • #5
        Originally posted by PaulTV
        I wonder what the developers are on? Shocking mis -implementation of previous fully working well tested and important functions..who on earth comes up with these "improvements" ??

        Still not using X

        Paul :-)
        I am still on 9 as well Paul. Until the quirks are ironed out of X, I am happy where I am. I love the idea of background processing in X, but the implementation is not what I envisioned. I came from Fast/Pinnacle/Avid Liquid. Background rendering in there was exactly that. It rendered in the background, looking for free clock cycles to start rendering, with a time delay that was user assignable, meaning that I could specify a 1 second wait before rendering began to make sure I wasn't doing anything in the foreground. Of course that was in the days of single core or dual core, so the wait was more important, but the implementation was brilliant given the hardware of the day. Exports however were always foreground.

        All that said, with current multi-core CPU's and possibly even GPU assist, a similar style of implementation even inclusive of exports would be quite doable, maybe reserving a 2 or 4 of CPU cores or threads for strict foreground use and allowing the rest to be tasked for background use only if free clock cycles are available, or even pushing the background processing to the GPU if it has free compute time. I think something like this would be the absolute ideal, allowing for very good foreground and background use simultaneously.
        Edius WG 9.55.9157, various 3rd party plugins, VisTitle 2.9.6.0, Win 7 Ultimate SP1, i7-4790K @ 4GHz with HD4600 GPU embedded, MSI Z97 Gaming 7 Motherboard, 32GB Kingston HyperX RAM, nVidia GTX Titan Black 6GB GPU, Matrox MX02 Mini MAX, Corsair 750W PSU, Corsair H110i GT Water Cooler, Corsair C70 case, 8TB Internal RAID 0/stripe (2x4TB Seagate SATAIII HDD's, Win7 Software stripe), 1TB Crucial MX500 SSD, Pioneer BDR-207D, Dual 1920x1080 monitors (one on GTX and one on Intel HD4600).

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