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Skewing video to fit inside of animation

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  • Skewing video to fit inside of animation

    I'm an editor at a Fox affiliate, and we have an animation package that we use for heads/teases/promos. Part of the package includes a set of animations that are supposed to frame the video.

    We used a DVE effect in our old editing system (DPS Velocity) to fit the video inside of the animation. I'm having a very difficult time duplicating the effect in Edius - the 3D PiP filter won't seem to fit the video to the frame. Does anyone have any suggestions?
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  • #2
    Make a single frame of that anim. and take it to photoshop and fill the frame with black and then the outside with white and save it as a .bmp, back in Edius, put the anim. on the bottom layer, put the other clip on top, drag a alpha filter to the top clip and load in the bmp and keyframe it so that it won't fade, back on the timeline, click on the layout tool and resize it, some portion on the edge of the video will be crop cuz this is the way it is, Edius 3D is not at the level of the now defunk Velocity.
    I7-6900K, X99 Taichi, Geforce GTX 1070, Corsair RM850X, Corsair H100 IV2, Windows 10, Edius WG 9.30

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    • #3
      Hi Colin,

      Are you trying to move the video in 3D space to move with the frame, or do you just want video to show through the frame?

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      • #4
        The video doesn't have to move - the Fox logo fills the frame during the movement of the animation.

        The animations are distributed as a sequence of TGA files; I've imported them into Edius as clip sequences and they work fine. The problem is, when I take the TGAs into Photoshop and make alpha masks out of them, they don't line up properly with the animation, and the edges of the video I'm showing through bleed out onto the outsides of the animation.

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        • #5
          Seems you guys need a "corner pin" effect here.

          If you have an alpha channel of this frame, you could still use 3dPinP, rotate it and try to match it as much as you can. Then, make sure it is a bit bigger than the alpha mask and put the 3dPinP layered video underneath the alpha channeled clip, that should work.

          Also the problem you guys might have with 3dPinP would be that it is not subpixel based so you need to do it how I would do it above.

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          • #6
            Originally posted by Colin Wyers View Post
            The video doesn't have to move - the Fox logo fills the frame during the movement of the animation.

            The animations are distributed as a sequence of TGA files; I've imported them into Edius as clip sequences and they work fine. The problem is, when I take the TGAs into Photoshop and make alpha masks out of them, they don't line up properly with the animation, and the edges of the video I'm showing through bleed out onto the outsides of the animation.
            The mask that you make in Photoshop must have 0 feather apply to it, make sure that when you make it, zoom in close to make the exact mask of where the video should show through, then back in Edius use the Layout tool to resize and position it, you could also use 3DPIP but I found that if soften the picture a little bit.
            I7-6900K, X99 Taichi, Geforce GTX 1070, Corsair RM850X, Corsair H100 IV2, Windows 10, Edius WG 9.30

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