Hi,
I'm a newbie NEO user, but I want to post this to a wider audience, as the question is not a NEO-specific one.
Premiere Pro has a filter called Shadow/Highlight Filter (in Video Effects folder) that is an example of a Fill Light class of corrections. I don't know how well this really works on PP, it is not a trivial correction to do right, but tools like that are now quite commonplace in still image world and can be a bad-day saver, albeit usually with RAW flow, taking advantage of the deeper bit data. Some good examples can be found here: http://www.pbase.com/sigmadslr/all_fill_light
Anyone can comment on how these types of corrections are working in video flow ? Specifically, does EDIUS (NEO, or ALTO) have anything like that ? Being a newbie I tried some YUV curves I found, and results were... OK, I guess, as far as global curves go. You can induce posterization pretty fast, which is not all that surprising if EDIUS uses 8 bit internal representation. Anyone doing these sorts of equalizations in real life ? Any advice on how to do this right ?
thanks,
I'm a newbie NEO user, but I want to post this to a wider audience, as the question is not a NEO-specific one.
Premiere Pro has a filter called Shadow/Highlight Filter (in Video Effects folder) that is an example of a Fill Light class of corrections. I don't know how well this really works on PP, it is not a trivial correction to do right, but tools like that are now quite commonplace in still image world and can be a bad-day saver, albeit usually with RAW flow, taking advantage of the deeper bit data. Some good examples can be found here: http://www.pbase.com/sigmadslr/all_fill_light
Anyone can comment on how these types of corrections are working in video flow ? Specifically, does EDIUS (NEO, or ALTO) have anything like that ? Being a newbie I tried some YUV curves I found, and results were... OK, I guess, as far as global curves go. You can induce posterization pretty fast, which is not all that surprising if EDIUS uses 8 bit internal representation. Anyone doing these sorts of equalizations in real life ? Any advice on how to do this right ?
thanks,
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