SO.... I'm thinking I know this answer but I thought - you guys are so much more savvy than I.... We can import XML from PluralEyes - something I do all the time, so I am familiar.
I have a project from a client that has had a long-range project running, and was using a different studio that used FCP. I have all the assets including those saved XML files from 2017.
I cannot import them as I do with PluralEyes - they are in the main file looking thru Windows but do not show up recognized in Edius. While it's not crucial that I have these edits, it would make a bit of a time saver.
Since we CAN import the PluralEyes ones, I was wondering if there is a way to import these older ones or even any ones other than PE.
If so - How?
TY!
S.
I have a project from a client that has had a long-range project running, and was using a different studio that used FCP. I have all the assets including those saved XML files from 2017.
I cannot import them as I do with PluralEyes - they are in the main file looking thru Windows but do not show up recognized in Edius. While it's not crucial that I have these edits, it would make a bit of a time saver.
Since we CAN import the PluralEyes ones, I was wondering if there is a way to import these older ones or even any ones other than PE.
If so - How?
TY!
S.
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