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  • "keyers" with transtiions

    I have only been using edius 4 for a couple of days now, but noticed a serious limitation when using the "keyer" effects. When using the 3D picture in picture effect (for panning and zooming across a still photo) you can no longer use a transition effect into the next photo. If you try, then the keyed effect will be applied to the next picture you just transitioned into! Also if you use a fade (with the rubberband in the mix section of the track) coming into a picture, then you cannot use a transition effect to go into the next picture.
    Am I missing something here, or did Edius miss something?
    Many hours have been spent pouring over the manual trying to solve this!
    I am not exactly a newbie, as I have spent the last 9 years editing on a different NLE. The jump to Edius has been quite challenging, thank you for your patience and help.

  • #2
    Yep, this is how Edius works.

    If you want to bypass it, you need to do "A/B Style" editing with your pictures. Just stack photos on top of each other, and put keyers on each clip and animate the 3dPinP for each one. You can copy a keyer from one clip to another by selecting the source clips keyer track, going into the information window, and dragging then dropping that keyer onto your target's keyer track.

    Unfortunately this won't allow you to add transitions (except opacity), even to the keyer track, because the keyer track allows only one keyer (or 2dpinp + Chromakey)...this is where sequences come in, but I doubt you'd want to make a sequence for each clip, that would be daunting.

    I put this in the feature request section, hopefully in v5 of Edius this get's resolved.

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    • #3
      Thanks for the quick reply.
      At least now I can get back to work. I will just have to modify some of my techniques to the Edius limitations. In every other way Edius is great and well worth the money and time to learn it!

      Comment


      • #4
        hmmm, I was sure I posted here and now its gone, too much red wine again
        Anton Strauss
        Antons Video Productions - Sydney

        EDIUS X WG with BM Mini Monitor 4k and BM Mini Recorder, Gigabyte X299 UD4 Pro, Intel Core i9 9960X 16 Core, 32 Threads @ 4.3Ghz, Corsair Water Cooling, Gigabyte RTX-2070 Super 3X 8GB Video Card, Samsung 860 Pro 512GB SSD for System, 8TB Samsung Raid0 SSD for Video, 2 Pioneer BDR-209 Blu-ray/DVD burners, Hotswap Bay for 3.5" Sata and 2.5" SSD, Phanteks Enthoo Pro XL Tower, Corsair 32GB DDR4 Ram, Win10 Pro

        Comment


        • #5
          My only solution to what you want to do is use Imaginate for all of the pan and zoom, it is better anyway, but if not then I have to " Shift Q" it then apply the transitions, anybody has a better idea?
          I7-6900K, X99 Taichi, Geforce GTX 1070, Corsair RM850X, Corsair H100 IV2, Windows 10, Edius WG 9.30

          Comment


          • #6
            I think the best solution is as Dave suggested and just use AB style editing. Not that big of a deal. I remember it wasn't that long ago where many of us were doubting the switch to one track editing. Now it seems an inconvience to use AB style.

            The other thing I would like to see "adjusted" in the keyer would be the ability to turn off the function that connects the keyer (3d PIP usually) together when you add a transition to adjoining clips. Sometimes it is nice to have, but for me mostly, I would like to not have that feature. Watch for this one MarkG as it will surprise you when it happens.

            Comment


            • #7
              Originally posted by pjsssss View Post
              Now it seems an inconvience to use AB style.
              not at all here, I use it daily and it is the fastest way of editing and fixing things if they need to, after the edit

              long live AB
              Anton Strauss
              Antons Video Productions - Sydney

              EDIUS X WG with BM Mini Monitor 4k and BM Mini Recorder, Gigabyte X299 UD4 Pro, Intel Core i9 9960X 16 Core, 32 Threads @ 4.3Ghz, Corsair Water Cooling, Gigabyte RTX-2070 Super 3X 8GB Video Card, Samsung 860 Pro 512GB SSD for System, 8TB Samsung Raid0 SSD for Video, 2 Pioneer BDR-209 Blu-ray/DVD burners, Hotswap Bay for 3.5" Sata and 2.5" SSD, Phanteks Enthoo Pro XL Tower, Corsair 32GB DDR4 Ram, Win10 Pro

              Comment


              • #8
                Originally posted by pjsssss View Post
                I think the best solution is as Dave suggested and just use AB style editing. Not that big of a deal. I remember it wasn't that long ago where many of us were doubting the switch to one track editing. Now it seems an inconvience to use AB style.

                The other thing I would like to see "adjusted" in the keyer would be the ability to turn off the function that connects the keyer (3d PIP usually) together when you add a transition to adjoining clips. Sometimes it is nice to have, but for me mostly, I would like to not have that feature. Watch for this one MarkG as it will surprise you when it happens.
                Unless I'm missing something but A/B style only works if only one of your clip has 3DPIP, if all clips have 3DPIP then it won't work
                I7-6900K, X99 Taichi, Geforce GTX 1070, Corsair RM850X, Corsair H100 IV2, Windows 10, Edius WG 9.30

                Comment


                • #9
                  works fine here even if all clips have 3D pip, of course you are limited to dissolve via opaccity or 3D Pip keyframe transparency
                  Anton Strauss
                  Antons Video Productions - Sydney

                  EDIUS X WG with BM Mini Monitor 4k and BM Mini Recorder, Gigabyte X299 UD4 Pro, Intel Core i9 9960X 16 Core, 32 Threads @ 4.3Ghz, Corsair Water Cooling, Gigabyte RTX-2070 Super 3X 8GB Video Card, Samsung 860 Pro 512GB SSD for System, 8TB Samsung Raid0 SSD for Video, 2 Pioneer BDR-209 Blu-ray/DVD burners, Hotswap Bay for 3.5" Sata and 2.5" SSD, Phanteks Enthoo Pro XL Tower, Corsair 32GB DDR4 Ram, Win10 Pro

                  Comment


                  • #10
                    Originally posted by antonsvideo View Post
                    works fine here even if all clips have 3D pip, of course you are limited to dissolve via opaccity or 3D Pip keyframe transparency
                    Well yeah, that is why I have to shift Q if I want to do any transition other than the fade via transparancy of 3D PIP.
                    I7-6900K, X99 Taichi, Geforce GTX 1070, Corsair RM850X, Corsair H100 IV2, Windows 10, Edius WG 9.30

                    Comment


                    • #11
                      Actually, nesting sequences is a work around for this shortcoming.

                      Set up your 3D PIP items in one sequence, make another sequence, put the first sequence on the timeline in a second sequence, cut it up and add transitions.

                      Here's a quick and dirty, no-audio example:

                      Last edited by Roy Colquitt; 05-15-2007, 05:05 PM.

                      Comment


                      • #12
                        Roy
                        That was the first think I did when I installed Edius 4...I got disapointed though because sequences do not hold alpha channel information....

                        In your video example it would have been a problem if you had chosen to scale the clip below 100% inside the 3DPiP...
                        Aristotelis Bafaloukos
                        Systems Engineer, Video Editor, 3D Artist
                        BEng (Hons), MSc, MBCS

                        Ctrl+Alt+Delete

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                        • #13
                          Thanks, but that's not a revelation for most. It's well established that timeline alpha is another shortcoming since Version 1.

                          Still, in the context of what the the original poster was asking, nesting sequences is a completely viable option for gaining use of various transitions. The suggestion a sample might benefit anyone who it had not occurred to or who wasn't aware of the capability.

                          Comment


                          • #14
                            Originally posted by Roy Colquitt View Post
                            Actually, nesting sequences is a work around for this shortcoming.

                            Set up your 3D PIP items in one sequence, make another sequence, put the first sequence on the timeline in a second sequence, cut it up and add transitions.

                            Here's a quick and dirty, no-audio example:

                            http://www.rccvideo.com/3dpipnest.wmv
                            That is a good one Roy, and since the clip was nested, there is no need to do A/B, we can do it on the same track.
                            Thanks.
                            I7-6900K, X99 Taichi, Geforce GTX 1070, Corsair RM850X, Corsair H100 IV2, Windows 10, Edius WG 9.30

                            Comment


                            • #15
                              Originally posted by Khoi Pham View Post
                              since the clip was nested, there is no need to do A/B, we can do it on the same track.
                              True, you could do it either way.

                              I guess it depends on how you want to do your trimming.

                              If I were to really use this, my personal preference would probably be to go with A/B for a more seemingly tactile way of dealing with the cut up pieces. Grab and move, grab and move, etc.

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