I have this problem regularly and wonder if anyone knows (a) what causes it and (b) if there is anything I can do to improve the mask:
Let us imaginee that we have a fast moving action filmed with a static camera from the front; I don't know, let us say a chef chopping a vegetable. Behind him is a wall. On that wall there is also a camera (filming him from a different angle). Thus, that camera is in shot from the front camera. What I do is duplicate the layer and put it on an underlying track. I then mask out the camera (I have to use key frames because the shape of the mask will change as his arm comes up and down covering more or less of the camera behind him as the case may be). Then using layouter I move the underlying track slightly so that the 'hole' created by the mask is filled in with another bit of wall. Hey presto the camera behind him disappears.
Because the action is fast and not necessarily uniform I usually have to key frame the mask on each frame. I sometimes use a feather sometimes not. This is where the problem starts. I draw a perfect mask using bezier curves. Frame 1 perfect. I move to frame 2. Adjust, perfect. I move to frame 3, adjust, perfect. But, now frame 2 has messed up and part of the inside of the mask around the circumfrance is hatched (so translucent in effect). The mask is not covering all the area. I move the mask again. Now frame 3 is messed up. This happens whether using feathering (soft outside edges or not an just using harsh lines). The only thing I can think of is that Edius is not able to change the mask rapidly enough and there is some form of transition between key frames? It is really annoying.
Any help?
Let us imaginee that we have a fast moving action filmed with a static camera from the front; I don't know, let us say a chef chopping a vegetable. Behind him is a wall. On that wall there is also a camera (filming him from a different angle). Thus, that camera is in shot from the front camera. What I do is duplicate the layer and put it on an underlying track. I then mask out the camera (I have to use key frames because the shape of the mask will change as his arm comes up and down covering more or less of the camera behind him as the case may be). Then using layouter I move the underlying track slightly so that the 'hole' created by the mask is filled in with another bit of wall. Hey presto the camera behind him disappears.
Because the action is fast and not necessarily uniform I usually have to key frame the mask on each frame. I sometimes use a feather sometimes not. This is where the problem starts. I draw a perfect mask using bezier curves. Frame 1 perfect. I move to frame 2. Adjust, perfect. I move to frame 3, adjust, perfect. But, now frame 2 has messed up and part of the inside of the mask around the circumfrance is hatched (so translucent in effect). The mask is not covering all the area. I move the mask again. Now frame 3 is messed up. This happens whether using feathering (soft outside edges or not an just using harsh lines). The only thing I can think of is that Edius is not able to change the mask rapidly enough and there is some form of transition between key frames? It is really annoying.
Any help?
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