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  • Constant Re-rendering?

    G'day
    Can somebody explain how the differend rendering options work?
    If I select Render all> Render Overloaded Area, it renders only a bit of the timeline it looks like it has rendered all but when I play it more sections need rendering.
    It seems the same if I choose Render all> Render Loaded Area, No difference?
    Same if I use Render In/Out.
    I seem to have to Render a bit, play the timeline till it hits a non rendered section, then render again, play so on so on.
    What I am doing wrong?
    Mark
    Mark Twittey
    Walkabout TV

    Edit 1: Custom Built 3XS System, Dual Boot WinXP Pro 32bit/ Win7 Pro 64-bit,
    Asus P6T Deluxe Motherboard, Intel I7 2.66GHz CPU, Nvida GeForce GTX 580 card, LSI Raid controller,
    5Tb WD drives, 12Gb DDR3 Corsair memory, 2 x 27" ASUS LED's, Edius 7.4 & Liquid XE, Boris RED 5.4.0.378, Vistitle 2.5. New Blue Video Est.III

  • #2
    The overloaded area will show up as red bar on top of thet section of TL it turn red only if rendering is required
    I usually in/out that part especially if its a filter thas been added frolm Boris or After FX and then choose render in/out overloaded area
    Render and add to timeline is also another good option where it adds another file above the original (Shift+Q)
    Last edited by John Lewis; 08-03-2012, 03:53 PM.
    System Asus WS Z390 Pro MB, CPU i9 9900K, 32gb 3000mhz Ram, EVGA GTX1070TI, BM IP4K Win 10, BD Burner 1 Evo 840 and 4 Hotswap caddies
    Plugins Vistitle 2.8, TP7, NB TFX5
    Monitors Samsung 32 inch tv as main 1 LG M2350D,1 D2343 1 DM2350D as output to (3D) IP4K, PXW X70,Canon FX400

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    • #3
      Originally posted by walkabout View Post
      G'day
      Can somebody explain how the differend rendering options work?
      If I select Render all> Render Overloaded Area, it renders only a bit of the timeline it looks like it has rendered all but when I play it more sections need rendering.
      It seems the same if I choose Render all> Render Loaded Area, No difference?
      Same if I use Render In/Out.
      I seem to have to Render a bit, play the timeline till it hits a non rendered section, then render again, play so on so on.
      What I am doing wrong?
      Mark
      EDIUS needs to play a section to analyze if it needs to render.
      Sometimes you will get a change in color but the section can be played in realtime without the need for any rendering. But you have to play it first . :)

      Can you tell us what you actually need to render. Because lots of rendering seems a bit strange , unless you are using thirdparty plug-ins?
      Steve

      Get Support or the Latest version of EDIUS:
      EDIUS support and Downloads

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      • #4
        G'day
        I did not realise you had to play the timeline for Edius to see whatit needs to render.
        The long render times is because I am using Boris Red plugin.
        Mark
        Mark Twittey
        Walkabout TV

        Edit 1: Custom Built 3XS System, Dual Boot WinXP Pro 32bit/ Win7 Pro 64-bit,
        Asus P6T Deluxe Motherboard, Intel I7 2.66GHz CPU, Nvida GeForce GTX 580 card, LSI Raid controller,
        5Tb WD drives, 12Gb DDR3 Corsair memory, 2 x 27" ASUS LED's, Edius 7.4 & Liquid XE, Boris RED 5.4.0.378, Vistitle 2.5. New Blue Video Est.III

        Comment


        • #5
          Boris RED is not fully compatible with EDIUS 6.5 yet so you may see some issues.
          If you use RED on video footage you can also do clip render.
          This is done by selecting the clip and pressing Shift +G. This way you don't have to play the time line.

          But at this time there are some issues in RED when the assets contain alpha.
          When these issues are fixed you can also use RED on assets with alpha . In 6.5 we retain the alpha channel when using shift +G. (project has to be set to alpha mode)
          Steve

          Get Support or the Latest version of EDIUS:
          EDIUS support and Downloads

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          • #6
            You will need big resources to play Boris Red without rendering my i7 950 with 12gb wont dont know if 980 or 990 would even do it and of course if its a filter the length of clip will determine how long rendering takes
            System Asus WS Z390 Pro MB, CPU i9 9900K, 32gb 3000mhz Ram, EVGA GTX1070TI, BM IP4K Win 10, BD Burner 1 Evo 840 and 4 Hotswap caddies
            Plugins Vistitle 2.8, TP7, NB TFX5
            Monitors Samsung 32 inch tv as main 1 LG M2350D,1 D2343 1 DM2350D as output to (3D) IP4K, PXW X70,Canon FX400

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            • #7
              Originally posted by John Lewis View Post
              You will need big resources to play Boris Red without rendering my i7 950 with 12gb wont dont know if 980 or 990 would even do it and of course if its a filter the length of clip will determine how long rendering takes
              Even a 990 needs rendering, almost fast enough and that is running at 3.6Ghis i7 at 2.66 will struggle
              So far no problems with RED in 6.51, fingers crossed

              Regards Barry
              Win 10HP, EDIUS WG9.4, HD Spark, Boris RED 5, VMW6, Authorworks 6, Bluff Titler, VisTitler 2.8, NEAT 3/4, Mercalli 2/4, Vitascene, Izotope RX6 Plugin, NewBlue, Trend Micro AV
              GB GA-X58A-UD3R MB, i7 [email protected], 12G 1600mhz Mem, Samsung EVO-250G SSD, 3x2T RAID, GTX 970W OC, 2x24 inch LG Monitors
              Canon XH-A1/ Canon HF-G30, GoPro Hero3 Black, Edit @1920 50p HQ preset

              https://vimeo.com/user2157719/videos
              Laptop ASUS G752VT-GC060T Win 10HP, Edius WG8.53 Samsung M2 SSD 256G+1Tb HD,

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