Just a couple of observations from using the trial version of Edius 6.5... I think this is shaping up nicely and is moving in the right direction with many of the new features... I am not a 3D guy so I will leave that for others to explore and comment on. I have however had a short play with some of the tools that we ourselves would find beneficial as would some of our clients and industry associates. It would be great if others could test with regards to what is listed below and post results here. Also it would also be great to get some feedback from GV as well.
So just to re-iterate... these findings may only be true for the trial version and are not expansive tests by any means... so if you have a full version please do your own tests and report back.
I have attached some screenshots as well.
Firstly when exporting with the new QuickTime HQX from a 10bit Edius 6.5 project I noticed that there are no 10bit options for the QuickTime HQX codec... as you can see in the screenshot it only allows millions of colours + (8 bit video with alpha) and not the expected trillions of colours needed for 10bit video.
The resulting video when taken back into Edius 6.5 does show as having a 10bit YUV depth at least according to Edius 6.5... not sure how this is working. I then opened the same QuickTime HQX file in After Effects CS4 which also interprets the footage as having a 10bit YUV depth... but when changing the AE projects bit depth to 16bit or even 32bit float the QuickTime HQX file turns black and all image data is not readable.
So I then exported the clip as a Canopus HQX avi directly from the Edius 6.5 10bit projects timeline and brought that into the AE project... this clip is also correctly iterpreted as having a 10bit YUV depth in AE (this is a good sign as in the past this info was not passed to 3rd party applications) and when switching project settings in AE to 16bit or 32bit float all the image data remains... so it would seem at least thus far our 10bit information is making it all the way into AE from Edius 6.5 which is a major plus for windows users of Edius 6.5 and third party applications such as AE.
But there does seem to be a problem when wanting to share stuff with Editors or post houses that are mac based when using the new QuickTime HQX codec at 10bit YUV at least thats what the trial indicates.
OK so we are halfway there... I have done my work in AE and I want to go back to Edius 6.5 with my finished clip. So what are the options in AE CS4 regarding the new HQX codec for rendering out a final clip to take back to Edius 6.5 and keep my 10bit information in tact.
Well it seems that rendering to HQX from AECS4 at least is limited to millions of colours + (8bit video + alpha).The QuickTime exporter in AE also shows the same settings as it does in Edius 6.5 so no trillions of colours available there either.
So again just to clarify I am only using the version 6.5 trial and these are just short workflow tests with what is available in the trial... having said that it would be nice if Grass valley could publish some workflow documents for intended 10bit integration with tools outside Edius and if the engineers could explain how the codec works internally with regards to the settings we are commonly working with such as the trillions of colours etc when exporting from 3rd party apps with HQX 10bit video.
Interestingly the Blackmagic 10bit 422 codec is available from the QT exporter in Edius - if you have it installed and it does have the option for trillions of colours... but there does seem to be a slight gamma shift to the original file. It seems fine out of AE as an VFW avi though.
Obviously more extensive tests need to be done with more codecs, gradients etc and an proper 10bit grade monitor... which is on the todo list but probably not untill we have a full version to play with.
Best
Dave.
So just to re-iterate... these findings may only be true for the trial version and are not expansive tests by any means... so if you have a full version please do your own tests and report back.
I have attached some screenshots as well.
Firstly when exporting with the new QuickTime HQX from a 10bit Edius 6.5 project I noticed that there are no 10bit options for the QuickTime HQX codec... as you can see in the screenshot it only allows millions of colours + (8 bit video with alpha) and not the expected trillions of colours needed for 10bit video.
The resulting video when taken back into Edius 6.5 does show as having a 10bit YUV depth at least according to Edius 6.5... not sure how this is working. I then opened the same QuickTime HQX file in After Effects CS4 which also interprets the footage as having a 10bit YUV depth... but when changing the AE projects bit depth to 16bit or even 32bit float the QuickTime HQX file turns black and all image data is not readable.
So I then exported the clip as a Canopus HQX avi directly from the Edius 6.5 10bit projects timeline and brought that into the AE project... this clip is also correctly iterpreted as having a 10bit YUV depth in AE (this is a good sign as in the past this info was not passed to 3rd party applications) and when switching project settings in AE to 16bit or 32bit float all the image data remains... so it would seem at least thus far our 10bit information is making it all the way into AE from Edius 6.5 which is a major plus for windows users of Edius 6.5 and third party applications such as AE.
But there does seem to be a problem when wanting to share stuff with Editors or post houses that are mac based when using the new QuickTime HQX codec at 10bit YUV at least thats what the trial indicates.
OK so we are halfway there... I have done my work in AE and I want to go back to Edius 6.5 with my finished clip. So what are the options in AE CS4 regarding the new HQX codec for rendering out a final clip to take back to Edius 6.5 and keep my 10bit information in tact.
Well it seems that rendering to HQX from AECS4 at least is limited to millions of colours + (8bit video + alpha).The QuickTime exporter in AE also shows the same settings as it does in Edius 6.5 so no trillions of colours available there either.
So again just to clarify I am only using the version 6.5 trial and these are just short workflow tests with what is available in the trial... having said that it would be nice if Grass valley could publish some workflow documents for intended 10bit integration with tools outside Edius and if the engineers could explain how the codec works internally with regards to the settings we are commonly working with such as the trillions of colours etc when exporting from 3rd party apps with HQX 10bit video.
Interestingly the Blackmagic 10bit 422 codec is available from the QT exporter in Edius - if you have it installed and it does have the option for trillions of colours... but there does seem to be a slight gamma shift to the original file. It seems fine out of AE as an VFW avi though.
Obviously more extensive tests need to be done with more codecs, gradients etc and an proper 10bit grade monitor... which is on the todo list but probably not untill we have a full version to play with.
Best
Dave.
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