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  • Found a new issue?

    Hi there,

    I found today a new issue :

    I have two videos in canopus lossless.
    Let's call them A & B

    Thay are identical, except B has illegal levels.
    So I change it's properties form superwhithe to white, and now they are identical on the timeline (checked with the waweform analyser).

    Now the issue :

    If I export the timeline with the two videos, and I import it in Edius; I can see that the B part has illegal levels again.
    As if I never changed it's properties before.

    I put the project in attachement, so you can try yourself
    Attached Files

  • #2
    What are your automatic adjustment settings? Reason I asked is that I just tried with a color bar levels stay the same.

    Just tried with a white rectangle at 100 ire and levels stay the same.
    Last edited by GrassValley_SL; 02-21-2012, 02:37 PM.
    Steve

    Get Support or the Latest version of EDIUS:
    EDIUS support and Downloads

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    • #3
      Hello Steve

      RGB : white

      Ycbr : superwhite

      But I don't thnik it's the point.
      The exported file is different as the timeline, and it shouldn't be.

      You have to try with video with illegal levels.
      The one from my project is perfect to see the issue.

      Comment


      • #4
        I will check with the project.
        Steve

        Get Support or the Latest version of EDIUS:
        EDIUS support and Downloads

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        • #5
          Anyone tried this ?

          Comment


          • #6
            I think reason is simple.
            Your source file is Canopus Lossless and your target is Canopus Lossless, so Edius uses smart rendering and simply copies existing file (which is normally good).
            In this case smart rendering should not happen- data should be re-encoded taking into account your levels settings.

            If you add any effect, which forces Edius to re- encoded data than levels change is there. Quite interesting problem and needs fixing :)

            Try applying opacity-put marker in mixer at the beginning and set it eg to 50%- out marker keep at 100%. Export and check levels :)

            In Eidus 5 it was enough to activate opacity channel to force Edius to re-encode- Edius 3D (and I assume 6) needs some changes- not just activation.

            Adding color corrector without any adjustments also forces re-encode and levels are as should be.

            I used Edius 3D for this test.
            Last edited by 4Kover3D; 02-23-2012, 08:53 PM.

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            • #7
              Yes, you're absolutely right Andrew.

              If I add a color filter with no adjustement, levels in the exported file are correct.
              So indeed, it's about Smart rendering.

              Edius should re-encode and not use smart rendering when you change level in properties file, but it doesn't.
              It's an issue.
              Last edited by frenshprince; 02-23-2012, 10:43 PM.

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              • #8
                I think it should be easy to fix- it's also present in Edius 3D beta.

                Comment


                • #9
                  Create an MPEG from timeline, reimport it & turn your zebra on!
                  What do you see?
                  Last edited by Andreas_Gumm; 02-23-2012, 11:44 PM.
                  Andreas Gumm
                  post production / authoring
                  PC 1Intel Core i7-970 (6 x 3.20 GHz),
                  ASUS P6T Deluxe V2, 12 GB RAM, Geforce 9800GT
                  Windows 7 Ultimate,
                  GV software: EDIUS 7.42, VisTitle v2.5,
                  GV hardware: 3G Storm
                  software SONY DoStudio Indie + EX 4.0.11
                  PC 2
                  Intel Core i7-3770, GIGABYTE Z77X-UD5H F14, 16GB RAM,
                  Geforce 650 GTX, 5x HDD, Windows 7,
                  GV software: EDIUS 7.42, ProCoder 3.0
                  GV hardware: HD SPARK
                  software: Telestream Switch, DTS-HD MAS, Dolby Media Meter

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