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Xplode Pro 4.5 is realtime with ATI X1900

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  • GrassValley_KH
    replied
    I'm not sure that this thread is going anywhere that can possibly hope to remain strictly on topic.

    Leave a comment:


  • Angelo
    replied
    Getting off Topic here...

    Every NLE has it's Pros and Cons. This is where you pick a NLE with the most Pros.

    For Edius adding features isn't as easy. First and foremost Edius is all about RT. As you start to program more features with RT being first priority it gets very difficult and very time consuming to work out all the bugs and issues.

    For me, Edius' RT performance has just been the best solution for peicing all my work together in RT. As for special effects that is what After Effects and other software is for with tons of plugin support too.

    For me what would make Edius "perfect" is better Alpha support, a better Titler and better Audio tools/support, IMHO.

    ...Angelo

    Leave a comment:


  • mike0130
    replied
    STORMDAVE, my point is simple: I want bigger steps for my money, for example- ver 4.x TWICE changed UI... And I do not see any serious changes from ver 3.62.. Small change here and there.
    Xplode Pro is gone, but nothing instead. No support for nVidia- very important for me! Even for alpha I have to wait for ver 5.x and pay again...
    That is my pain- I own 3 versions of Edius and it still missing lots...

    Leave a comment:


  • STORMDAVE
    replied
    Originally posted by mike0130
    Yes! This is the point. And Vista is hungry for your resources too, that's why it works slower (on the same hardware ) then XP. What is remaining here? 64bit? And not Vista, because of the same "slowdown" reason.. Any ideas about drivers for 64bit? Not for GV/canopus hardware.
    And this topic about Xplode, right? Are you sure it will work with XP 64 bit? I think id doesn't work with Vista. And doesn't for HD. And GV promised that this was the last version of Xplode Pro, and they didn't say a word about Xplode for Edius to take advantage and effects-transitions from the "dead" brother?
    I like those effects and I don't want them to die, but who would listen?
    Err what was your point? I am not using Vista. My AE CS3 comparison was for the OSX version, but I don't want to go there because the majority here uses Windows. Also I never went off topic, you directed me there by asking about processing power :)

    If you "really" need Xplode Pro and want to use Vista 64bit, then you should look at something else. Xplode Pro has been discontinued for a long long time now.

    Not even Edius hardware work with 64bit version of VIsta or XP Pro...

    Leave a comment:


  • GrassValley_KH
    replied
    All purely speculative, of course.

    Xplode (of any flavour) simply can't function properly under Windows Vista - it's one of the big showstoppers. In order to make EDIUS Pro and EDIUS Broadcast Vista compliant, we have to ditch Xplode in favour of "something else"

    Whether "something else" is a new effect package made by Grass Valley, or another vendor, it needs to happen for this to work (along with a few other replacements...such as ProCoder Express for EDIUS).

    In an ideal world, this would happen in a 4.x release. The reality though, is that it is more likely to happen with the next major release of EDIUS.

    I'm just saying this to cool down any expectation that Pro/Broadcast v4.xx will eventually support Windows Vista.

    Now, back to the topic!

    (v4.5 adds a lot more frames to your buffer - this helps considerably when playing out non-native effects)

    Leave a comment:


  • Jerry
    replied
    Originally posted by mike0130
    Yes! This is the point. And Vista is hungry for your resources too, that's why it works slower (on the same hardware ) then XP. What is remaining here? 64bit? And not Vista, because of the same "slowdown" reason.. Any ideas about drivers for 64bit? Not for GV/canopus hardware.
    And this topic about Xplode, right? Are you sure it will work with XP 64 bit? I think id doesn't work with Vista. And doesn't for HD. And GV promised that this was the last version of Xplode Pro, and they didn't say a word about Xplode for Edius to take advantage and effects-transitions from the "dead" brother?
    I like those effects and I don't want them to die, but who would listen?
    Relax.
    From what I was told at NAB, and has been stated here, after this update
    (4.5) updates on down the road will allow for Vista 32 compatibility.


    Now, as far as Xplode Pro. That program has been dead a couple of times!
    In order for Vista compatibility, I believe Xplode Pro will be gone from the desktop.
    It is not able to work under Vista, mainly because of its code. This has been stated here many times. However, I do believe it was stated that Xplode for Edius would work under Vista....just not Pro.
    When version 5.0 of Edius comes out next year, we will have a new engine- it is supposed to be a new rewrite, a new effects package to replace Xplode Pro, and Vista compatibility as well as full alpha(finally).
    This was let loose at NAB. If all this happens it will be great.

    Leave a comment:


  • mike0130
    replied
    Originally posted by STORMDAVE
    I don't think it's going to work right under Windows XP 32bit because of the memory limitations...
    Yes! This is the point. And Vista is hungry for your resources too, that's why it works slower (on the same hardware ) then XP. What is remaining here? 64bit? And not Vista, because of the same "slowdown" reason.. Any ideas about drivers for 64bit? Not for GV/canopus hardware.
    And this topic about Xplode, right? Are you sure it will work with XP 64 bit? I think id doesn't work with Vista. And doesn't for HD. And GV promised that this was the last version of Xplode Pro, and they didn't say a word about Xplode for Edius to take advantage and effects-transitions from the "dead" brother?
    I like those effects and I don't want them to die, but who would listen?

    Leave a comment:


  • STORMDAVE
    replied
    Yes. There is a "Multiprocessing" option in CS3...it can allocate 1GB of RAM per core during rendering, this is why I got 8GB of RAM.

    I tried it yesterday on the CS3 trial and it works under OSX. Need to test it a bit more.

    I don't think it's going to work right under Windows XP 32bit because of the memory limitations...

    Leave a comment:


  • mike0130
    replied
    Originally posted by STORMDAVE
    ... at least I can use all 8 processors in CS3.
    Are you sure about this?

    Leave a comment:


  • STORMDAVE
    replied
    Originally posted by Rusty
    Hea Stormdave,

    Have you run the Vitascene filter test of death!?
    Apply a Vitascene Filter to a HDV clip
    pick Defocus + Bokeh>hard (20) #149
    If I manage to get the buffer to fill (without crashing) that's all that plays... otherwise it's time for a BIG (iced) coffee while Edius renders.

    I think I have an ATI x1300 somthing-or-other.

    Rusty
    This test slowed down my mouse movement...a 5 second DVCPROHD 1080i clip took about 1 minute and 58 seconds to render...processor usage was only 14% which is kinda funny :D

    I'd rather do this effect in After Effects...much faster in there, at least I can use all 8 processors in CS3.

    Leave a comment:


  • Jerry
    replied
    Originally posted by Rusty
    Hea Stormdave,

    Have you run the Vitascene filter test of death!?
    Apply a Vitascene Filter to a HDV clip
    pick Defocus + Bokeh>hard (20) #149
    If I manage to get the buffer to fill (without crashing) that's all that plays... otherwise it's time for a BIG (iced) coffee while Edius renders.

    I think I have an ATI x1300 somthing-or-other.

    Rusty
    Your right Rusty! For some reason that one takes everything a system has to offer. My Core 2 extreme at 3.3 can prefill and barely get 5 seconds out before it chokes in an SD timeline. That same file in an HD timeline base
    HQ 29.97 takes 4-5 minutes to render. I doubt Dave will get any better due to
    Edius only using 2 processors.
    A massive blur filter in Edius does the same thing in RT.
    Rusty, try setting your ATI to default settings. Your Xplode will not be RT
    but, Vitascene transitions will work better.

    Leave a comment:


  • Rusty
    replied
    Hea Stormdave,

    Have you run the Vitascene filter test of death!?
    Apply a Vitascene Filter to a HDV clip
    pick Defocus + Bokeh>hard (20) #149
    If I manage to get the buffer to fill (without crashing) that's all that plays... otherwise it's time for a BIG (iced) coffee while Edius renders.

    I think I have an ATI x1300 somthing-or-other.

    Rusty

    Leave a comment:


  • STORMDAVE
    replied
    Yep :)

    I can edit 2k film if the need arises via FCP :)

    Leave a comment:


  • xeberdee
    replied
    I just wanted to mention the difference between possibilities for FX and video processing between the 'other NLE's' that you mentioned. RT v quality of picture tradeoffs as this is important if you're going to compare.

    Sounds like you got the best of both worlds :)

    Leave a comment:


  • STORMDAVE
    replied
    I know. I also bought FCS2.As far as comparing these systems, I was merely doing it for the people who use 8bit files....most of the people here are doing events and documentaries, so that's what my tests were based on. I don't think anybody here has a Thomon Viper here so they can grab 4:4:4 10bit DPX log files.If you use FCP in the same environment as Edius, that is with DV files for example, you're still going to render regardless...so in this situation, Edius is much more realtime than FCP. And this is not an apple to oranges test.

    Leave a comment:

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