Announcement

Collapse
No announcement yet.

Xplode Pro 4.5 is realtime with ATI X1900

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Xplode Pro 4.5 is realtime with ATI X1900

    If anyone wants to know, just in case....on my Mac Pro, it has an ATI X1900 (It's clock speed is somewhat limited by Apple) but it is realtime with the patch that I made (easy install of Canopus ATI dlls) :)

    Also the demo of Vitascene is also realtime...sweet! I might buy this. Let me see if they are giving away a good deal or not.
    Last edited by STORMDAVE; 07-03-2007, 04:14 AM.

  • #2
    This must be a SD project, right? Vitascene + HDV = render! (divided by lol-squared)

    Vitascene is an excellent plug-in, but a render monster! They had a 40% off deal a while back. Too bad if you missed out. Still worth it at full price. Film looks are very nice and customizable.

    Rusty
    Rusty Rogers | Films
    >TYAN S7025 - 32GB RAM, 2 x Xeon X5690's, 4 x 10k video HD's, Win10 x64, BM DecklinkHD, nVidia TITAN, 12TB DroboPro w/iSCISI connection
    >RAZER BLADE - QHD+ - 16GB RAM, i7-6700HQ Quad, 512GB SSD, Win10 x64, GeForce GTX 1060 6GB

    An inglorious peace is better than a dishonorable war.
    Twain - "Glances at History" 1906

    Comment


    • #3
      Yes it was SD, but nonetheless it was RT :)
      I'm sure HD projects will require a render.

      I will test.

      Comment


      • #4
        You need to render even in SD. See, the problem is about the understanding of idea of "realtime". Try "heavy" transition and extend it to 5-10 seconds, put cursor at exact beginning of it and hit space. If you see (bottom left part) that buffer is raising while transition is playing, then yes, this one is realtime.
        But if your default is 1 sec. and it just jump over it, because buffer was full- you cannot say about realtime, this is wrong way to test.
        BTW, as far as I remember Xplode Pro does not work (not supported) in HD.
        On another forum I spoke with 20-30 Edius users, we tested videocards and their work with Edius. I'll say that about 30% of transitions and 75-80% of effects in Vitascene are not in realtime. Maybe some high-end cards will show better... Something like 8800 line of nVidia... (nVidia PCI-E does not work with Xplode for Edius/Pro in harware rendering!)
        Asus P8P67, Intel i7 2600K working at 4.50 Ghz, 16Gb Kingston RAM, Windows 7 64bit, 500Gb system drive, 320Gb Data drive and 1TB RAID-0 for AV, Edius NX Express, EVGA nVidia GTX 570 2.5CB DDR5, 750w ALTEC power and some creativity...

        Comment


        • #5
          It is RT for me...I know all variations of RT :)

          RT in Edius is actually "realtime"...other NLE's claim "realtime" but they need to be rendered during export...some even drop the resolution during playback to compensate for the ability to playback in realtime (previewing purposes). Two NLE's that do this: Adobe Premiere, Final Cut Pro.

          Edius always outputs a full resolution output, regardless if the particular effect is capable of playing back in realtime. With a system like mine and a graphic card that is a bit outdated (blame Apple) Vitascene is realtime for me. I've tried most of the effects, heavy blur based transitions were all RT, etc. Nonetheless, with an nVidia 8800GTS, Vitascene should fly because it's very GPU dependent.

          Comment


          • #6
            Hea StormDave,

            Try a transition with Defocus/Bokeh. My system konks out at the first few frames. (HD projects only so far) Probably the most beautiful and most GPU intensive filter. Sparkles are RT killer too.

            The Defocus/Bokeh filter takes forever to render for me. Probably along the lines of 0.10 to 0.20 RT.

            Rusty
            Dying to know if I need a new GPU here!
            Rusty Rogers | Films
            >TYAN S7025 - 32GB RAM, 2 x Xeon X5690's, 4 x 10k video HD's, Win10 x64, BM DecklinkHD, nVidia TITAN, 12TB DroboPro w/iSCISI connection
            >RAZER BLADE - QHD+ - 16GB RAM, i7-6700HQ Quad, 512GB SSD, Win10 x64, GeForce GTX 1060 6GB

            An inglorious peace is better than a dishonorable war.
            Twain - "Glances at History" 1906

            Comment


            • #7
              Defocus stuff is RT for me (in SD). Can you give the exact effect name and category so I can test it? I can do a simple HD transition in an HD timeline if you want, I bet I won't get great results.

              What's your gfx card and cpu?

              Let me know before the trial runs out :)

              Comment


              • #8
                I wonder if you've tested the NX and HD expansion cards in tour MacPro yet.

                Geoff

                Comment


                • #9
                  Originally posted by STORMDAVE View Post
                  RT in Edius is actually "realtime"...other NLE's claim "realtime" but they need to be rendered during export...some even drop the resolution during playback to compensate for the ability to playback in realtime (previewing purposes). Two NLE's that do this: Adobe Premiere, Final Cut Pro.

                  Edius always outputs a full resolution output, regardless if the particular effect is capable of playing back in realtime.
                  It's not fair comparing RT on these systems. It's just because other NLE's do it differently than Edius, it's like comparing apples to oranges. Can you work with 10Bit 2K Cineon DPX files with Edius in realtime? Will you be able to in the Edius near future? Can you do it in Premiere and Final Cut with a NvidiaFX4500 card now?

                  Edius does have good realtime capabilities I believe because everything is converted on import/capture to the YUYV codec which is handled by the GV card if you have one, and CPU/GPU if you don't. Both video overlays on PC and the baseband outputs on all cards and BOBS are derived from that source as far as I know.

                  You get no more realtime other than realtime with FX in 8bit 2UV. A file on output will have been in Canopus 8bit 4:2:2 UYVY, regardless of input source, all effects are 8 bit YUV.

                  This is good for realtime and allows Grass Valley to keep their RT promises by keeping it simple with all FX's and processing in YUVY, but it's not good if you aren't crazy about the 8bit 4:2:2 UYVY codec, or preserving a native workflow/format for higher bit depths or better colourspaces.

                  Apples and oranges.
                  Last edited by xeberdee; 07-04-2007, 10:58 AM.
                  ¤ž€ß¤

                  Comment


                  • #10
                    I know. I also bought FCS2.As far as comparing these systems, I was merely doing it for the people who use 8bit files....most of the people here are doing events and documentaries, so that's what my tests were based on. I don't think anybody here has a Thomon Viper here so they can grab 4:4:4 10bit DPX log files.If you use FCP in the same environment as Edius, that is with DV files for example, you're still going to render regardless...so in this situation, Edius is much more realtime than FCP. And this is not an apple to oranges test.

                    Comment


                    • #11
                      I just wanted to mention the difference between possibilities for FX and video processing between the 'other NLE's' that you mentioned. RT v quality of picture tradeoffs as this is important if you're going to compare.

                      Sounds like you got the best of both worlds :)
                      ¤ž€ß¤

                      Comment


                      • #12
                        Yep :)

                        I can edit 2k film if the need arises via FCP :)

                        Comment


                        • #13
                          Hea Stormdave,

                          Have you run the Vitascene filter test of death!?
                          Apply a Vitascene Filter to a HDV clip
                          pick Defocus + Bokeh>hard (20) #149
                          If I manage to get the buffer to fill (without crashing) that's all that plays... otherwise it's time for a BIG (iced) coffee while Edius renders.

                          I think I have an ATI x1300 somthing-or-other.

                          Rusty
                          Rusty Rogers | Films
                          >TYAN S7025 - 32GB RAM, 2 x Xeon X5690's, 4 x 10k video HD's, Win10 x64, BM DecklinkHD, nVidia TITAN, 12TB DroboPro w/iSCISI connection
                          >RAZER BLADE - QHD+ - 16GB RAM, i7-6700HQ Quad, 512GB SSD, Win10 x64, GeForce GTX 1060 6GB

                          An inglorious peace is better than a dishonorable war.
                          Twain - "Glances at History" 1906

                          Comment


                          • #14
                            Originally posted by Rusty View Post
                            Hea Stormdave,

                            Have you run the Vitascene filter test of death!?
                            Apply a Vitascene Filter to a HDV clip
                            pick Defocus + Bokeh>hard (20) #149
                            If I manage to get the buffer to fill (without crashing) that's all that plays... otherwise it's time for a BIG (iced) coffee while Edius renders.

                            I think I have an ATI x1300 somthing-or-other.

                            Rusty
                            Your right Rusty! For some reason that one takes everything a system has to offer. My Core 2 extreme at 3.3 can prefill and barely get 5 seconds out before it chokes in an SD timeline. That same file in an HD timeline base
                            HQ 29.97 takes 4-5 minutes to render. I doubt Dave will get any better due to
                            Edius only using 2 processors.
                            A massive blur filter in Edius does the same thing in RT.
                            Rusty, try setting your ATI to default settings. Your Xplode will not be RT
                            but, Vitascene transitions will work better.
                            Jerry
                            Six Gill DV
                            www.sgdvtutorials.com
                            If you own the Tutorials and you need help, PM me.

                            Vistitle YouTube Channel
                            https://www.youtube.com/channel/UCMVlxC8Am4qFbkXJRoPAnMQ/videos

                            Windows 10 Pro up to v.1803 Tweaks for Edius Users
                            http://sgdvtutorials.com/WIN%2010%20...%20V.2.0.0.pdf


                            Main System:: Azrock Z97 Extreme 6, [email protected], 32gb ram, Corsair H110, Win10 Pro 64, Samsung 850 pro, E7.5/8.5/E9 on separate SSD drives, HD Spark, Intensity Shuttle, 12tb RAID 0 on backplane ,2 BD, Benq 27 and Hanns-G 28 monitors, CC 2019, GTX 1080ti SC Black.
                            Second System: EditHD Ultimax-i7, X58, [email protected], Corsair H80, Win764, 24gb ram, Storm 3g, Samsung 840 Pro 256, 4tb and 6tb RAID 0 on backplane, GTX 980ti Classified, Edius 9, Apple 30", Samsung 24", dual BD.

                            Comment


                            • #15
                              Originally posted by Rusty View Post
                              Hea Stormdave,

                              Have you run the Vitascene filter test of death!?
                              Apply a Vitascene Filter to a HDV clip
                              pick Defocus + Bokeh>hard (20) #149
                              If I manage to get the buffer to fill (without crashing) that's all that plays... otherwise it's time for a BIG (iced) coffee while Edius renders.

                              I think I have an ATI x1300 somthing-or-other.

                              Rusty
                              This test slowed down my mouse movement...a 5 second DVCPROHD 1080i clip took about 1 minute and 58 seconds to render...processor usage was only 14% which is kinda funny :D

                              I'd rather do this effect in After Effects...much faster in there, at least I can use all 8 processors in CS3.

                              Comment

                              Working...
                              X