Well I am now a proud pappa. Father to my very own Edius Broadcast 4 software that is. lol Still alot to learn but I have noticed two instances where the realtime playback is questionable.
1. When I print to tape via firewire (generic firewire card) The tape stops as soon as it encounters an area with more than one layer of HD footage (outputting SD to tape). It plays back off the timeline fine, but when I print to tape, the only way to get it to print is to do an enire render of the entire project. Is this normal?
2. If i do a dissolve from one clip to another, NOT butting two clips together and utilizing the transitions, but rather placing a clip above another one on the timeline and using the transparency rubber banding. This sometimes necessitates a render.
Im using a Pent. D 3.6ghz processor, 2gig ram, and internal Raid 0 sata drives.
Thanks for any input.
1. When I print to tape via firewire (generic firewire card) The tape stops as soon as it encounters an area with more than one layer of HD footage (outputting SD to tape). It plays back off the timeline fine, but when I print to tape, the only way to get it to print is to do an enire render of the entire project. Is this normal?
2. If i do a dissolve from one clip to another, NOT butting two clips together and utilizing the transitions, but rather placing a clip above another one on the timeline and using the transparency rubber banding. This sometimes necessitates a render.
Im using a Pent. D 3.6ghz processor, 2gig ram, and internal Raid 0 sata drives.
Thanks for any input.
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