Edius5.01/NX HDV + exp
I have written about this problem before and it still plagues me. I am currently up against a deadline and will have to deliver with this flaw since there doesn't seem to be a fix that I can find... quickly.
I have some 1280x720 animation frames... we'll call this sampleA.
I make them into a 1280x720 29.97 HQ... we'll call this sampleB.
I bring this HQ into a 1280x720 29.97 over 59.94 project.
I place it on the timeline. I edit for days. At some point (not sure when or how), the HQ file starts playing back on the timeline with double vision.
(It happens that my current project is the perfect example in that there are telephone poles in the shot that move by rapidly and unfortunately... they show this flaw enormously).
If I take the SAME HQ clip and place it on the timeline down on the end beyond the edit... I can scrub through that clip and there is NO double vision. If I go back and scrub the clip where it lives in the edit... there IS double vision.
If I view the original animation frames... NO double vision.
If I view the resulting HQ... NO double vision.
Same HQ within the edit... DOUBLE VISION.
Naturally... when I go to render out the final delivery HQ from the edit... I get double vision in the resulting HQ.
I have some sample images to show but Edius kindly made JPGs that are somehow corrupt and I have to re-make them. Will upload in a bit.
Thanks!
I have written about this problem before and it still plagues me. I am currently up against a deadline and will have to deliver with this flaw since there doesn't seem to be a fix that I can find... quickly.
I have some 1280x720 animation frames... we'll call this sampleA.
I make them into a 1280x720 29.97 HQ... we'll call this sampleB.
I bring this HQ into a 1280x720 29.97 over 59.94 project.
I place it on the timeline. I edit for days. At some point (not sure when or how), the HQ file starts playing back on the timeline with double vision.
(It happens that my current project is the perfect example in that there are telephone poles in the shot that move by rapidly and unfortunately... they show this flaw enormously).
If I take the SAME HQ clip and place it on the timeline down on the end beyond the edit... I can scrub through that clip and there is NO double vision. If I go back and scrub the clip where it lives in the edit... there IS double vision.
If I view the original animation frames... NO double vision.
If I view the resulting HQ... NO double vision.
Same HQ within the edit... DOUBLE VISION.
Naturally... when I go to render out the final delivery HQ from the edit... I get double vision in the resulting HQ.
I have some sample images to show but Edius kindly made JPGs that are somehow corrupt and I have to re-make them. Will upload in a bit.
Thanks!
Comment